![]() (I prefer to take a tip from Lucas, back when he had a decent editor. It suits the genre, and gets things moving immediately. For SW I always borrowed the old West End Games trick of starting the adventure in media res, with a short script for the players to set the scene. There's an archive of NPCs, droids and creatures for Saga here:Īlso, my favorite tool for starting SW games with a bang: the word processor. (I prefer pyMapper, but nobody's adapted any good SF tilesets for that yet that I know of.) The tileset style isn't perfect for SW, but the Doom and Space Hulk tilesets are good for rapidly sketching starship/space station maps. I also quite like the useful Salvage Yard.įor tiles, I'm quite fond of TileSystem, an editor originally written to handle maps for FFGs Doom.There's a usable (if somewhat generic) Droid Factory.Includes a reasonable Jedi Temple interior.The Holocron is probably the biggest SWM map archive. ![]() Some are a bit cramped or busy, as they were designed for tactical interest in a skirmish wargame, but in a lot of cases that only makes them work better for RP. For me, SW GMing always starts with cool locations, so I'll start there.Ī good starting point for maps is the Star Wars minis gamer community, which (inevitably) produced a lot. ![]()
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